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Unity ready "The White Room"

Developed for a company to demonstrate building a new area within a set specification. "The white room" is a mix of "2001", "The Matrix" and "Deus Ex". The goal was to build a room that could be used in a game or vr experiance such as VRChat. Simple yet eye catching with room to allow for multiple individuals to enter. Includes multiple assets to add to the room decor. 

Realistic Areas

Developed these for various VR experiances, the Dance hall was inspired by the Millennium Dance Complex in Los Angeles.

The board room was developed for  VR experiance for a well known banking corporation.

The asian garden was built by another artist but I remodelled the pathway to include a stone slabs walkway whilest in keeping with the overall look.

Fantasy scenes

For fun I tried to recreate a scene from the Rick and Morty cartoon by Adult Swim. The goal was trying to extract out as muh of the room as I could from the one picture and then try to expand on it further. The end result was a room that you could wander around in VRChat.

Sabres and swords

As an experiment I recereated some famous swords I am fold of. The Claymore in both modern and classic styles, and a Polish Sabre. All were created using various addons in Blender o create fake depth and geomentry using normals and displacement maps.

Low poly chair assets

For a test I was asked to recreate a low poly offce chair that used as small a texture as possible. The object had to be below 3000 tris and only use low textures sizes. After doing a high to low poly bake and creating a displacement and normal to go over the gloss shader it came out looking pretty accurate to the final product.

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